Combat skill

Swords

Tracked statSwords level

Leveling

How to gain XP

  1. Damage eligible creatures or players with a sword.
  2. XP is based on eligible combat damage.

Progression

XP required to level up

ImagineCraft uses mcMMO's standard linear curve. From your current skill level, the next level requires 1,020 + (current level × 20) XP.

Current levelXP for next levelNext level
01,020 XP1
11,040 XP2
101,220 XP11
251,520 XP26
502,020 XP51
752,520 XP76
1003,020 XP101
2506,020 XP251
50011,020 XP501
1,00021,020 XP1,001

There is currently no configured level cap. Use /swords, /mcstats, or /mmoinfo swords in game to see live progress and ability information.

mcStats progression

Ability unlocks, upgrades, and statistics

These are the exact Standard Mode requirements and configured effect statistics on ImagineCraft. Rank 1 is the ability unlock; every later rank is an upgrade.

Swords Limit Break

10 ranks

Swords Limit Break is a passive sub-skill that adds bonus damage against targets wearing high-quality armor. The raw bonus equals the player's current rank. It is then modified by the target's total armor quality score. On ImagineCraft, Limit Break is enabled in both PvP and PvE, so it can add damage against qualifying creatures as well as players.

Rank 1Level 10Unlock
  • Maximum raw bonus damage: +1
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 2Level 20Upgrade
  • Maximum raw bonus damage: +2
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 3Level 30Upgrade
  • Maximum raw bonus damage: +3
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 4Level 40Upgrade
  • Maximum raw bonus damage: +4
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 5Level 50Upgrade
  • Maximum raw bonus damage: +5
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 6Level 60Upgrade
  • Maximum raw bonus damage: +6
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 7Level 70Upgrade
  • Maximum raw bonus damage: +7
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 8Level 80Upgrade
  • Maximum raw bonus damage: +8
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 9Level 90Upgrade
  • Maximum raw bonus damage: +9
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft
Rank 10Level 100Upgrade
  • Maximum raw bonus damage: +10
  • Armor quality can reduce the bonus to 25%, 50%, or 75%
  • Enabled against players and PvE creatures on ImagineCraft

Stab

2 ranks

Stab adds bonus HP to every sword hit. It is always active once unlocked and does not have a proc chance. Like the other melee bonuses, this bonus is scaled by the attack strength modifier, so the values below apply at full charge; a partially-charged (spam) hit gets a proportionally smaller bonus.

Base Damage: 1Per Rank Multiplier: 1.5
Rank 1Level 75Unlock
  • Calculated rank value: 1.5
Rank 2Level 100Upgrade
  • Calculated rank value: 3

Counter Attack

1 rank

Counter Attack is a passive proc that triggers when you take damage from a mob or player while holding a sword. On proc, 50% of the incoming damage is dealt back to the attacker through the normal damage pipeline, so unlike Rupture it is reduced by the attacker's armor and resistance. The counter-damage is subject to event cancellation from other plugins.

Chance Max: 30%Max Bonus Level: 100%Damage Modifier: 2
Rank 1Level 20Unlock
  • Chance at level 20: 6.0%

Rupture

4 ranks

Rupture is a passive proc that applies a bleeding damage-over-time effect to the target on each sword hit. Each hit independently rolls against the proc chance. Hitting the target again while Rupture is active refreshes its duration. Blocking prevents Rupture from being applied to player targets.

Rupture Mechanics — Duration In Seconds — Against Players: 5Rupture Mechanics — Duration In Seconds — Against Mobs: 5
Rank 1Level 1Unlock
  • Rupture Mechanics — Chance To Apply On Hit: 15%
  • Rupture Mechanics — Tick Interval Damage — Against Players: 0.1
  • Rupture Mechanics — Tick Interval Damage — Against Mobs: 0.5
  • Rupture Mechanics — Explosion Damage — Against Players: 10
  • Rupture Mechanics — Explosion Damage — Against Mobs: 10
Rank 2Level 15Upgrade
  • Rupture Mechanics — Chance To Apply On Hit: 33%
  • Rupture Mechanics — Tick Interval Damage — Against Players: 0.15
  • Rupture Mechanics — Tick Interval Damage — Against Mobs: 0.75
  • Rupture Mechanics — Explosion Damage — Against Players: 20
  • Rupture Mechanics — Explosion Damage — Against Mobs: 20
Rank 3Level 75Upgrade
  • Rupture Mechanics — Chance To Apply On Hit: 40%
  • Rupture Mechanics — Tick Interval Damage — Against Players: 0.2
  • Rupture Mechanics — Tick Interval Damage — Against Mobs: 0.9
  • Rupture Mechanics — Explosion Damage — Against Players: 30
  • Rupture Mechanics — Explosion Damage — Against Mobs: 30
Rank 4Level 90Upgrade
  • Rupture Mechanics — Chance To Apply On Hit: 66%
  • Rupture Mechanics — Tick Interval Damage — Against Players: 0.3
  • Rupture Mechanics — Tick Interval Damage — Against Mobs: 1
  • Rupture Mechanics — Explosion Damage — Against Players: 40
  • Rupture Mechanics — Explosion Damage — Against Mobs: 40

Serrated Strikes

1 rank

Serrated Strikes is a super ability that must be armed by right-clicking with a sword while not looking at a block. Activating it opens a timed window during which every sword hit deals 25% of that hit's damage to all enemies within 2.5 blocks of the primary target and rolls its normal chance to apply Rupture to each one (the same attack-strength-scaled roll as a regular hit). The window lasts 2 seconds plus 1 second for every 5 Swords levels (up to 22 seconds at level 100), after which the ability goes on a 240-second cooldown before it can be armed again.

Damage Modifier: 4Bleed Ticks: 5
Rank 1Level 5Unlock
  • Base active duration at unlock: 3 seconds
  • Duration increases by 1 second every 5 levels, capped at level 100

Skill information

Abilities and important notes

  • Serrated Strikes applies area pressure and bleeding.
  • Rupture and counter-related effects improve with skill progression.