Leveling
How to gain XP
- Damage eligible creatures or players with a sword.
- XP is based on eligible combat damage.
Progression
XP required to level up
ImagineCraft uses mcMMO's standard linear curve. From your current skill level, the next level requires 1,020 + (current level × 20) XP.
| Current level | XP for next level | Next level |
|---|
| 0 | 1,020 XP | 1 |
| 1 | 1,040 XP | 2 |
| 10 | 1,220 XP | 11 |
| 25 | 1,520 XP | 26 |
| 50 | 2,020 XP | 51 |
| 75 | 2,520 XP | 76 |
| 100 | 3,020 XP | 101 |
| 250 | 6,020 XP | 251 |
| 500 | 11,020 XP | 501 |
| 1,000 | 21,020 XP | 1,001 |
There is currently no configured level cap. Use /swords, /mcstats, or /mmoinfo swords in game to see live progress and ability information.
mcStats progression
Ability unlocks, upgrades, and statistics
These are the exact Standard Mode requirements and configured effect statistics on ImagineCraft. Rank 1 is the ability unlock; every later rank is an upgrade.
Swords Limit Break
10 ranksSwords Limit Break is a passive sub-skill that adds bonus damage against targets wearing high-quality armor. The raw bonus equals the player's current rank. It is then modified by the target's total armor quality score. On ImagineCraft, Limit Break is enabled in both PvP and PvE, so it can add damage against qualifying creatures as well as players.
Rank 1Level 10Unlock
- Maximum raw bonus damage: +1
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 2Level 20Upgrade
- Maximum raw bonus damage: +2
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 3Level 30Upgrade
- Maximum raw bonus damage: +3
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 4Level 40Upgrade
- Maximum raw bonus damage: +4
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 5Level 50Upgrade
- Maximum raw bonus damage: +5
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 6Level 60Upgrade
- Maximum raw bonus damage: +6
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 7Level 70Upgrade
- Maximum raw bonus damage: +7
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 8Level 80Upgrade
- Maximum raw bonus damage: +8
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 9Level 90Upgrade
- Maximum raw bonus damage: +9
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Rank 10Level 100Upgrade
- Maximum raw bonus damage: +10
- Armor quality can reduce the bonus to 25%, 50%, or 75%
- Enabled against players and PvE creatures on ImagineCraft
Stab adds bonus HP to every sword hit. It is always active once unlocked and does not have a proc chance. Like the other melee bonuses, this bonus is scaled by the attack strength modifier, so the values below apply at full charge; a partially-charged (spam) hit gets a proportionally smaller bonus.
Base Damage: 1Per Rank Multiplier: 1.5
Rank 1Level 75Unlock
- Calculated rank value: 1.5
Counter Attack is a passive proc that triggers when you take damage from a mob or player while holding a sword. On proc, 50% of the incoming damage is dealt back to the attacker through the normal damage pipeline, so unlike Rupture it is reduced by the attacker's armor and resistance. The counter-damage is subject to event cancellation from other plugins.
Chance Max: 30%Max Bonus Level: 100%Damage Modifier: 2
Rupture is a passive proc that applies a bleeding damage-over-time effect to the target on each sword hit. Each hit independently rolls against the proc chance. Hitting the target again while Rupture is active refreshes its duration. Blocking prevents Rupture from being applied to player targets.
Rupture Mechanics — Duration In Seconds — Against Players: 5Rupture Mechanics — Duration In Seconds — Against Mobs: 5
Rank 1Level 1Unlock
- Rupture Mechanics — Chance To Apply On Hit: 15%
- Rupture Mechanics — Tick Interval Damage — Against Players: 0.1
- Rupture Mechanics — Tick Interval Damage — Against Mobs: 0.5
- Rupture Mechanics — Explosion Damage — Against Players: 10
- Rupture Mechanics — Explosion Damage — Against Mobs: 10
Rank 2Level 15Upgrade
- Rupture Mechanics — Chance To Apply On Hit: 33%
- Rupture Mechanics — Tick Interval Damage — Against Players: 0.15
- Rupture Mechanics — Tick Interval Damage — Against Mobs: 0.75
- Rupture Mechanics — Explosion Damage — Against Players: 20
- Rupture Mechanics — Explosion Damage — Against Mobs: 20
Rank 3Level 75Upgrade
- Rupture Mechanics — Chance To Apply On Hit: 40%
- Rupture Mechanics — Tick Interval Damage — Against Players: 0.2
- Rupture Mechanics — Tick Interval Damage — Against Mobs: 0.9
- Rupture Mechanics — Explosion Damage — Against Players: 30
- Rupture Mechanics — Explosion Damage — Against Mobs: 30
Rank 4Level 90Upgrade
- Rupture Mechanics — Chance To Apply On Hit: 66%
- Rupture Mechanics — Tick Interval Damage — Against Players: 0.3
- Rupture Mechanics — Tick Interval Damage — Against Mobs: 1
- Rupture Mechanics — Explosion Damage — Against Players: 40
- Rupture Mechanics — Explosion Damage — Against Mobs: 40
Serrated Strikes is a super ability that must be armed by right-clicking with a sword while not looking at a block. Activating it opens a timed window during which every sword hit deals 25% of that hit's damage to all enemies within 2.5 blocks of the primary target and rolls its normal chance to apply Rupture to each one (the same attack-strength-scaled roll as a regular hit). The window lasts 2 seconds plus 1 second for every 5 Swords levels (up to 22 seconds at level 100), after which the ability goes on a 240-second cooldown before it can be armed again.
Damage Modifier: 4Bleed Ticks: 5
Rank 1Level 5Unlock
- Base active duration at unlock: 3 seconds
- Duration increases by 1 second every 5 levels, capped at level 100
Skill information
Abilities and important notes
- Serrated Strikes applies area pressure and bleeding.
- Rupture and counter-related effects improve with skill progression.